Two games cleared review in the same week

DHSeaDev — Chrome Extensions, Windows Tools, & Idle Games

VEILFALL and Underglory both cleared Chrome Web Store review this week. They are the sixteenth and seventeenth DHSeaDev extensions on the store, they were built in the same fortnight, and they have almost nothing in common except the two rules every one of these builds is held to: it runs offline, and it never asks who you are.

VEILFALL — nine callings, and no server to lie to

VEILFALL is a solo hidden-role deduction game that lives in the Chrome side panel. Nine of you hold a ward at Threshold Academy, one came back through the Gate wrong, and you get exactly one piece of ground truth: your own calling. You never see anyone else’s. The other eight form reads from evidence they can cite, bluff from a plan they agreed before the first night, and vote from what they actually believe rather than from whatever the room is doing.

The hard part was never the deduction. It was that a social-deduction game normally needs other people, and this one had to run with no account, no lobby and no network call at all. Version 0.8.0 is what cleared review.

The forty-eight second version, which is genuinely all you need to play your first game:

Underglory — a hundred mazes you never walk through

Underglory is a full-page maze game with a hundred hand-drawn courses, and the twist is that you do not move. A morning glory grows on its own, finding its way up through the maze, and everything you do is indirect: you place trellis rails for the vine to discover and climb, you feed it, and you cut back what it no longer needs — because every tip you cut is fed back into the tips that are left.

That last mechanic is the whole game. Pruning is not a penalty, it is the only way to concentrate growth, and learning to cut something healthy is the thing every player has to get over. Version 2.3.0 is on the store, and the same build is playable in the browser on itch.io.

What the two builds have in common

Both are Manifest V3. Both store everything in your own browser and send nothing anywhere. Neither has an account, a leaderboard, a telemetry call or a third-party script. That is not a marketing position, it is a constraint that makes the build simpler: there is no server to run, no data to lose, and nothing to explain in a privacy policy beyond a short paragraph saying the game keeps its saves where you left them.

It also means both listings are honest by construction. The privacy section on each project page is the same URL the Chrome Web Store review team reads.

Where to get them

VEILFALL: Chrome Web Store · project page · privacy

Underglory: Chrome Web Store · project page · play on itch.io

Every title is listed on the press kit, and the running record of what shipped when is on the history page.